The plot, packs and ripping
Farming happens on your plot: a grid of 25 slots that every wallet gets for free. You do not need a Deed to farm. Seeds only come out of seed packs: you buy a pack on chain with ETH, it lands unopened in your Bag, and you rip it into one seed, drawn from public randomness that nobody, the game included, can see in advance. This page covers the plot, the five pack tiers and how a rip decides your seed.
Farming is not live yet: the CornHub (where packs are bought and crops sold) is not open on mainnet, so seed packs, planting and selling are switched off. Farming opens with a new release of the game. Verified
- Deed staking and Fert DecksLiveSince 3 Nov 2026
- Fertilizer export and importLive
- Seed packs and rippingNot live yetNo CornHub on mainnet yet
- Planting and harvestingNot live yetNot open yet
- Selling cropsNot live yetNot open yet
One free plot per wallet
| Fact | Value |
|---|---|
| Plots per wallet | 1, free |
| Slots per plot | 25, fixed |
| Crops per slot | 1 at a time |
| Expansions | None |
| Deed needed | No |
The docs: “A grid of slots, free for every wallet. Each slot holds 1 crop at a time.” and “There are no plot expansions, and you don’t need a deed to farm.” Official source The 25 is fixed in the game itself, not a setting, so changing it would need a new build. Verified
Slot states
Each slot is in one of three states: Verified
| State | Meaning |
|---|---|
| Empty | Ready for a seed |
| Growing | A seed is planted; the slot shows its progress and the time left |
| Ready | The crop is ripe and can be harvested |
The game’s clock is kept in step with the game’s own time and ticks every second while anything grows, so the countdown on screen is accurate. Verified A ripe crop stays ripe: “Ripe crops never wilt, so harvest on your own schedule.” Official source
The loop on one slot
- Rip a seed pack into one seed.
- Plant the seed in an empty slot.
- Wait its grow time (1 to 12 hours), or cut it with Fertilizer.
- Harvest: the crop goes to your Bag, the slot is empty again, and the harvest may turn up a Truffle.
- A new seed needs a new pack.
A full plot cycles a lot of packs. With all 25 slots replanted as soon as they ripen and no Fertilizer, one plot turns over about 251 Bronze packs a day (2.39 hours on average per Bronze crop) or 302 Diamond packs a day (1.99 hours). Two Fertilizers per crop double that. Inferred
Visiting and chat
Other players can visit your plot: “Other players can visit your plot and see what you’re growing.” Official source In the lobby, tapping a player offers “Visit their farm”. Verified
In the lobby you can read the chat now; writing in it opens once you have planted your first seed. The lobby’s Farmhand says: “Plant your first seed and you can chat with everyone here.” Until then the game answers “You can listen here, not chat”. Verified
The five pack tiers
There are five pack tiers; a bigger tier costs more and grows more valuable crops, a little faster.





| Tier | Price | Top crop (Mythic) | Grows in (shop label) |
|---|---|---|---|
| Bronze | 0.005 ETH | Swirlchard, 0.025 ETH | 2h – 12h |
| Silver | 0.01 ETH | Cosmoflower, 0.05 ETH | 2h – 12h |
| Gold | 0.05 ETH | Moonkin, 0.25 ETH | 2h – 11h |
| Platinum | 0.1 ETH | Starnip, 0.5 ETH | 2h – 11h |
| Diamond | 0.25 ETH | Heartbeet, 1.25 ETH | 1h – 10h |
The prices are the game’s defaults. Verified May change The game always shows the CornHub’s live price, and the team can change pack and crop prices at any time. Mainnet prices are not announced yet, because the CornHub is not open on mainnet.
The shop’s “Grows in” label rounds the Common and Mythic grow times up to whole hours (exact times are on Growing and harvesting). Verified
The shop card reads: “1 seed, same odds as every pack. Higher tier packs grow more valuable crops, faster.” Verified
Before you buy: a pack’s expected crop value is 99.5 % of its price in every tier, before any sale fee. Rarer seeds make up for the cheap Commons on average, not in every pack. See Odds and the 30 crops, and the pack calculator on The math.
Buying at the CornHub
Packs are bought on chain at the CornHub, paying price × quantity in ETH. Verified
| Fact | Value |
|---|---|
| Quantity per purchase | 1 to 999 (quick buttons 1, 10, 50, 100) |
| Payment | ETH, exactly price × quantity |
| Where the packs go | Your Bag, credited by the game after the transaction confirms |
| Packs on chain? | No: packs are not minted as tokens |
| “Buy & open N” | Buys the shortfall, then rips the packs in one go |
All verified. Verified May change
Example: 50 Silver packs cost 50 × 0.01 = 0.5 ETH; 10 Diamond packs cost 2.5 ETH.
When buying is blocked
| On screen | Reason |
|---|---|
| “Off sale” | That tier’s price is 0 |
| “Low ETH” | Your balance is below the cost |
| “CornHub paused” / “Buying is paused. Try later” | The CornHub is paused |
| “Buying is off for now. Try again soon.” | Purchases are switched off |
| “Game is temporarily paused for maintenance” | Maintenance |
All game copy. Verified
Reward packs from the mint
The game has a message for seed packs landing in the Bag from the mint; how many, and for whom, is not announced. Verified
Where the ETH goes
Pack ETH stays in the CornHub as the float that pays crop sales to the Market. The CornHub’s sale fees go to the Buyback vault, which buys $YIELD for the Truffle Pool (see $YIELD, the Truffle Pool and buybacks). Verified
Ripping packs


Out comes one seed, drawn by these odds
Common45 %Leek
Uncommon31 %Onion
Rare15 %Squash
Epic6 %Turnip
Legendary2.5 %Halopeno
Mythic0.5 %Moonkin
The seed tells you the crop and its value before you plant it.
Ripping opens packs into seeds: one seed per pack. The seed’s rarity is drawn from public randomness, and the game re-checks every rip on your screen.
| Fact | Value |
|---|---|
| Seeds per pack | 1 |
| Packs per rip | 1 to 1,000 (buttons 1, 10, 50, 100, and “All”) |
| Randomness | drand quicknet, a public randomness beacon (one round every 3 s) |
| Packs per drand round | 25, so a rip of n packs uses ceil(n / 25) rounds |
| On chain? | No: the rip happens inside the game |
All verified. Verified
Examples: a rip of 10 packs uses 1 round; 100 packs use 4 rounds; 1,000 packs use 40 rounds.
A rip goes through three steps:
Request
You choose a tier and a number of packs. The game ties the rip to drand rounds that are still in the future and tells you which rounds they are. Verified
Sealed
The screen shows “Locking in your seeds” and “Your seeds are already decided.” The seeds are fixed the moment those rounds are published, about 3 seconds per round, and nobody could know them before. Verified
Reveal
The game fetches the rounds from drand, verifies them, works out each seed again and compares the result with the seeds credited to your Bag. A difference is reported as a mismatch. Verified The reveal reads: “Drawn by drand, not by us.” and “Anyone can check the result.” with a “Verify the draw” link to the drand record.
If drand is slow: “drand is late. Your seeds land in your Bag soon.” Verified
The draw, exactly
For seed number i of a rip: Verified
R = randomness of the drand round first round + floor(i / 25)
x = a hash of R, the rip and the seed's position i
r = x mod 1000 (0 … 999)
rank = the first rarity whose cumulative weight exceeds rThe weights are 450, 310, 150, 60, 25, 5 per thousand, so r from 0–449 is Common, 450–759 Uncommon, 760–909 Rare, 910–969 Epic, 970–994 Legendary and 995–999 Mythic.
Because the draw is public, anyone with the rip and its round numbers can redo it.
The value is known at the rip
The rip decides the seed’s rarity, and the rarity decides the crop: its name, its value and its grow time. After the rip, nothing about the crop is left to chance. The only surprise left in the loop is the Truffle roll at harvest. Verified
Fairness depends on the game tying each rip to rounds that are still in the future, and the game checks this on every rip. The game names the rip, which is part of the hash, but it cannot know the future drand value it is mixed with. Inferred
Rip messages
| Message | Meaning |
|---|---|
| “Opened 10× Gold pack” | The rip was accepted |
| “Pulled 10 seeds. Best: Rare” | The reveal, with the best rarity |
| “You don’t have those packs any more” | The packs were already ripped or are gone |
| “Rip failed” | Any other failure |
All game copy. Verified
Still REDACTED
- When farming opens on mainnet.
- Mainnet pack prices and the mainnet pack fee.
- How many seed packs from the mint land in the Bag, and for whom.