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Unofficial community guide — not affiliated with Yield Fields. Not financial advice. Values marked “may change” are not final on mainnet.
FarmingThe plot, packs and ripping

The plot, packs and ripping

Farming happens on your plot: a grid of 25 slots that every wallet gets for free. You do not need a Deed to farm. Seeds only come out of seed packs: you buy a pack on chain with ETH, it lands unopened in your Bag, and you rip it into one seed, drawn from public randomness that nobody, the game included, can see in advance. This page covers the plot, the five pack tiers and how a rip decides your seed.

Farming is not live yet: the CornHub (where packs are bought and crops sold) is not open on mainnet, so seed packs, planting and selling are switched off. Farming opens with a new release of the game. Verified

  • Deed staking and Fert DecksLiveSince 3 Nov 2026
  • Fertilizer export and importLive
  • Seed packs and rippingNot live yetNo CornHub on mainnet yet
  • Planting and harvestingNot live yetNot open yet
  • Selling cropsNot live yetNot open yet

One free plot per wallet

FactValue
Plots per wallet1, free
Slots per plot25, fixed
Crops per slot1 at a time
ExpansionsNone
Deed neededNo

The docs: “A grid of slots, free for every wallet. Each slot holds 1 crop at a time.” and “There are no plot expansions, and you don’t need a deed to farm.” Official source The 25 is fixed in the game itself, not a setting, so changing it would need a new build. Verified

Slot states

Each slot is in one of three states: Verified

StateMeaning
EmptyReady for a seed
GrowingA seed is planted; the slot shows its progress and the time left
ReadyThe crop is ripe and can be harvested

The game’s clock is kept in step with the game’s own time and ticks every second while anything grows, so the countdown on screen is accurate. Verified A ripe crop stays ripe: “Ripe crops never wilt, so harvest on your own schedule.” Official source

The loop on one slot

  1. Rip a seed pack into one seed.
  2. Plant the seed in an empty slot.
  3. Wait its grow time (1 to 12 hours), or cut it with Fertilizer.
  4. Harvest: the crop goes to your Bag, the slot is empty again, and the harvest may turn up a Truffle.
  5. A new seed needs a new pack.

A full plot cycles a lot of packs. With all 25 slots replanted as soon as they ripen and no Fertilizer, one plot turns over about 251 Bronze packs a day (2.39 hours on average per Bronze crop) or 302 Diamond packs a day (1.99 hours). Two Fertilizers per crop double that. Inferred

Visiting and chat

Other players can visit your plot: “Other players can visit your plot and see what you’re growing.” Official source In the lobby, tapping a player offers “Visit their farm”. Verified

In the lobby you can read the chat now; writing in it opens once you have planted your first seed. The lobby’s Farmhand says: “Plant your first seed and you can chat with everyone here.” Until then the game answers “You can listen here, not chat”. Verified

The five pack tiers

Diamond pack

There are five pack tiers; a bigger tier costs more and grows more valuable crops, a little faster.

Bronze pack
Bronze0.005 ETH
Silver pack
Silver0.01 ETH
Gold pack
Gold0.05 ETH
Platinum pack
Platinum0.1 ETH
Diamond pack
Diamond0.25 ETH
TierPriceTop crop (Mythic)Grows in (shop label)
Bronze0.005 ETHSwirlchard, 0.025 ETH2h – 12h
Silver0.01 ETHCosmoflower, 0.05 ETH2h – 12h
Gold0.05 ETHMoonkin, 0.25 ETH2h – 11h
Platinum0.1 ETHStarnip, 0.5 ETH2h – 11h
Diamond0.25 ETHHeartbeet, 1.25 ETH1h – 10h

The prices are the game’s defaults. Verified May change The game always shows the CornHub’s live price, and the team can change pack and crop prices at any time. Mainnet prices are not announced yet, because the CornHub is not open on mainnet.

The shop’s “Grows in” label rounds the Common and Mythic grow times up to whole hours (exact times are on Growing and harvesting). Verified

The shop card reads: “1 seed, same odds as every pack. Higher tier packs grow more valuable crops, faster.” Verified

Before you buy: a pack’s expected crop value is 99.5 % of its price in every tier, before any sale fee. Rarer seeds make up for the cheap Commons on average, not in every pack. See Odds and the 30 crops, and the pack calculator on The math.

Buying at the CornHub

Packs are bought on chain at the CornHub, paying price × quantity in ETH. Verified

FactValue
Quantity per purchase1 to 999 (quick buttons 1, 10, 50, 100)
PaymentETH, exactly price × quantity
Where the packs goYour Bag, credited by the game after the transaction confirms
Packs on chain?No: packs are not minted as tokens
“Buy & open N”Buys the shortfall, then rips the packs in one go

All verified. Verified May change

Example: 50 Silver packs cost 50 × 0.01 = 0.5 ETH; 10 Diamond packs cost 2.5 ETH.

When buying is blocked

On screenReason
“Off sale”That tier’s price is 0
“Low ETH”Your balance is below the cost
“CornHub paused” / “Buying is paused. Try later”The CornHub is paused
“Buying is off for now. Try again soon.”Purchases are switched off
“Game is temporarily paused for maintenance”Maintenance

All game copy. Verified

Reward packs from the mint

The game has a message for seed packs landing in the Bag from the mint; how many, and for whom, is not announced. Verified

Where the ETH goes

Pack ETH stays in the CornHub as the float that pays crop sales to the Market. The CornHub’s sale fees go to the Buyback vault, which buys $YIELD for the Truffle Pool (see $YIELD, the Truffle Pool and buybacks). Verified

Ripping packs

A sealed pack
Ripped

Out comes one seed, drawn by these odds

  • Leek seedCommon45 %Leek
  • Onion seedUncommon31 %Onion
  • Squash seedRare15 %Squash
  • Turnip seedEpic6 %Turnip
  • Halopeno seedLegendary2.5 %Halopeno
  • Moonkin seedMythic0.5 %Moonkin

The seed tells you the crop and its value before you plant it.

Ripping opens packs into seeds: one seed per pack. The seed’s rarity is drawn from public randomness, and the game re-checks every rip on your screen.

FactValue
Seeds per pack1
Packs per rip1 to 1,000 (buttons 1, 10, 50, 100, and “All”)
Randomnessdrand quicknet, a public randomness beacon (one round every 3 s)
Packs per drand round25, so a rip of n packs uses ceil(n / 25) rounds
On chain?No: the rip happens inside the game

All verified. Verified

Examples: a rip of 10 packs uses 1 round; 100 packs use 4 rounds; 1,000 packs use 40 rounds.

A rip goes through three steps:

Request

You choose a tier and a number of packs. The game ties the rip to drand rounds that are still in the future and tells you which rounds they are. Verified

Sealed

The screen shows “Locking in your seeds” and “Your seeds are already decided.” The seeds are fixed the moment those rounds are published, about 3 seconds per round, and nobody could know them before. Verified

Reveal

The game fetches the rounds from drand, verifies them, works out each seed again and compares the result with the seeds credited to your Bag. A difference is reported as a mismatch. Verified The reveal reads: “Drawn by drand, not by us.” and “Anyone can check the result.” with a “Verify the draw” link to the drand record.

If drand is slow: “drand is late. Your seeds land in your Bag soon.” Verified

The draw, exactly

For seed number i of a rip: Verified

R = randomness of the drand round first round + floor(i / 25) x = a hash of R, the rip and the seed's position i r = x mod 1000 (0 … 999) rank = the first rarity whose cumulative weight exceeds r

The weights are 450, 310, 150, 60, 25, 5 per thousand, so r from 0–449 is Common, 450–759 Uncommon, 760–909 Rare, 910–969 Epic, 970–994 Legendary and 995–999 Mythic.

Because the draw is public, anyone with the rip and its round numbers can redo it.

The value is known at the rip

The rip decides the seed’s rarity, and the rarity decides the crop: its name, its value and its grow time. After the rip, nothing about the crop is left to chance. The only surprise left in the loop is the Truffle roll at harvest. Verified

Fairness depends on the game tying each rip to rounds that are still in the future, and the game checks this on every rip. The game names the rip, which is part of the hash, but it cannot know the future drand value it is mixed with. Inferred

Rip messages

MessageMeaning
“Opened 10× Gold pack”The rip was accepted
“Pulled 10 seeds. Best: Rare”The reveal, with the best rarity
“You don’t have those packs any more”The packs were already ripped or are gone
“Rip failed”Any other failure

All game copy. Verified

Still REDACTED

  • When farming opens on mainnet.
  • Mainnet pack prices and the mainnet pack fee.
  • How many seed packs from the mint land in the Bag, and for whom.