Odds and the 30 crops
Two things decide a crop. The pack tier (Bronze to Diamond) is what you choose and pay for. The seed rarity (Common to Mythic) is drawn when you rip the pack. Each tier × rarity pair is its own crop with its own name and art: 30 crops.
The odds are the same in every tier
| Rarity | Odds | Worth | Truffle |
|---|---|---|---|
| Common | 45 % | 0.5× | |
| Uncommon | 31 % | 1× | |
| Rare | 15 % | 1.6× | |
| Epic | 6 % | 2× | |
| Legendary | 2.5 % | 3× | |
| Mythic | 0.5 % | 5× |
| Rarity | Chance | Worth (× pack price) |
|---|---|---|
| Common | 45 % | 0.5× |
| Uncommon | 31 % | 1.0× |
| Rare | 15 % | 1.6× |
| Epic | 6 % | 2.0× |
| Legendary | 2.5 % | 3.0× |
| Mythic | 0.5 % | 5.0× |
Odds and worth multiples are fixed in the game. Verified The weights add up to exactly 1,000. “A Common is worth less than its pack, and rarer seeds are worth more. Mythic is the ultra-rare tier.” Official source
A bigger pack does not improve the odds. It raises every crop’s value in proportion to the pack price, and grows a little faster.
What one pack is worth on average
expected worth = 0.45 × 0.5 + 0.31 × 1 + 0.15 × 1.6 + 0.06 × 2 + 0.025 × 3 + 0.005 × 5
= 0.225 + 0.31 + 0.24 + 0.12 + 0.075 + 0.025
= 0.995 × the pack priceSo a pack returns 99.5 % of its price in crop value on average, in every tier, before any sale fee. Verified 24 % of seeds (Rare or better) are worth more than their pack; Uncommon is worth exactly its pack. The game’s own odds tab rounds this to “About 1 in 4”. Verified
| Seeds from 100 packs (on average) | Count |
|---|---|
| Common | 45 |
| Uncommon | 31 |
| Rare | 15 |
| Epic | 6 |
| Legendary | 2.5 |
| Mythic | 0.5 (one in 200 packs) |
The 30 crops
| Rarity | |||||
|---|---|---|---|---|---|
| Common45 % | |||||
| Uncommon31 % | |||||
| Rare15 % | |||||
| Epic6 % | |||||
| Legendary2.5 % | |||||
| Mythic0.5 % |
Every value is pack price × worth multiple, and every grow time is on Growing and harvesting. Verified May change
| Tier | Rarity | Crop | Value (ETH) |
|---|---|---|---|
| Bronze | Common | Spinach | 0.0025 |
| Bronze | Uncommon | Potato | 0.005 |
| Bronze | Rare | Cabbage | 0.008 |
| Bronze | Epic | Carrot | 0.01 |
| Bronze | Legendary | Flare Kale | 0.015 |
| Bronze | Mythic | Swirlchard | 0.025 |
| Silver | Common | Wheat | 0.005 |
| Silver | Uncommon | Parsnip | 0.01 |
| Silver | Rare | Broccoli | 0.016 |
| Silver | Epic | Red Pepper | 0.02 |
| Silver | Legendary | Sunchoke | 0.03 |
| Silver | Mythic | Cosmoflower | 0.05 |
| Gold | Common | Leek | 0.025 |
| Gold | Uncommon | Onion | 0.05 |
| Gold | Rare | Squash | 0.08 |
| Gold | Epic | Turnip | 0.1 |
| Gold | Legendary | Halopeno | 0.15 |
| Gold | Mythic | Moonkin | 0.25 |
| Platinum | Common | Brussels Sprouts | 0.05 |
| Platinum | Uncommon | Rhubarb | 0.1 |
| Platinum | Rare | Tomato | 0.16 |
| Platinum | Epic | Red Cabbage | 0.2 |
| Platinum | Legendary | Raydish | 0.3 |
| Platinum | Mythic | Starnip | 0.5 |
| Diamond | Common | Ginger | 0.125 |
| Diamond | Uncommon | Beet | 0.25 |
| Diamond | Rare | Pumpkin | 0.4 |
| Diamond | Epic | Eggplant | 0.5 |
| Diamond | Legendary | Gilded Corn | 0.75 |
| Diamond | Mythic | Heartbeet | 1.25 |
The names are the game’s own. Verified Each crop is priced on its own when sold. Verified
The five Mythics
There is one Mythic per tier, so five different Mythics, each worth 5× its pack:





Heartbeet
The Diamond Mythic, Heartbeet, is “the most valuable crop in the game” (docs), worth 1.25 ETH at the default Diamond price. Official source Verified It comes from 0.5 % of Diamond packs: on average one in 200, which is 50 ETH of Diamond packs. It takes the longest of the Diamond crops to grow: 10 hours.
A seed’s value is decided at the rip, so every crop in this table is known the moment its seed appears. Sale fees and the Truffle roll come on top; see the Selling section of this guide.
Still REDACTED
- Mainnet crop prices: they are set at the CornHub, which is not open on mainnet.