Growing and harvesting
A planted seed takes 1 to 12 hours to ripen. Rarer seeds take longer, bigger packs grow a little faster, and Fertilizer cuts the time. A ripe crop is harvested once: the crop goes to your Bag, the slot empties, and the harvest may turn up a Truffle.
Planting
| Fact | Value |
|---|---|
| One seed per slot | A slot holds 1 crop at a time |
| Plant one or many | Pick seeds slot by slot, or auto-fill the free slots |
| Auto-fill order | Highest rarity first, then highest tier |
| Refusals | “that slot is taken”, “you no longer hold those seeds” |
All verified. Verified
The grow-time formula
grow time (h) = worth×10 × tier factor / 500with worth×10 = 5, 10, 16, 20, 30, 50 for Common … Mythic, and the tier factor: Verified
| Tier | Factor | Grow time vs Bronze |
|---|---|---|
| Bronze | 120 | — |
| Silver | 116 | 3.3 % shorter |
| Gold | 108 | 10 % shorter |
| Platinum | 104 | 13.3 % shorter |
| Diamond | 100 | 16.7 % shorter (Bronze takes 20 % longer) |
Example: a Gold Rare is 16 × 108 / 500 = 3.456 h = 3 h 27 min 22 s.
All 30 grow times
| Tier \ rarity | Common | Uncommon | Rare | Epic | Legendary | Mythic | Average |
|---|---|---|---|---|---|---|---|
| Bronze | 1h 12m | 2h 24m | 3h 50m 24s | 4h 48m | 7h 12m | 12h | 2h 23m |
| Silver | 1h 9m 36s | 2h 19m 12s | 3h 42m 43s | 4h 38m 24s | 6h 57m 36s | 11h 36m | 2h 18m |
| Gold | 1h 4m 48s | 2h 9m 36s | 3h 27m 22s | 4h 19m 12s | 6h 28m 48s | 10h 48m | 2h 9m |
| Platinum | 1h 2m 24s | 2h 4m 48s | 3h 19m 41s | 4h 9m 36s | 6h 14m 24s | 10h 24m | 2h 4m |
| Diamond | 1h | 2h | 3h 12m | 4h | 6h | 10h | 1h 59m |
“Average” is the odds-weighted average over a tier’s six rarities. Inferred
The game fixes each planting’s grow time and ripe time when you plant, and the formula is how the times shown are worked out. May change
Time is proportional to value
A crop’s value is pack price × worth and its grow time is worth × factor / 500 hours, so the worth cancels out: Inferred
value per slot-hour = 50 × pack price / tier factorInside a tier, every rarity earns the same value per slot-hour. A Mythic is worth ten times a Common and takes ten times as long. A lucky seed is more value, not faster value.
| Tier | Value per slot-hour | As a share of the pack price |
|---|---|---|
| Bronze | 0.00208 ETH | 41.7 % an hour |
| Silver | 0.00431 ETH | 43.1 % |
| Gold | 0.02315 ETH | 46.3 % |
| Platinum | 0.04808 ETH | 48.1 % |
| Diamond | 0.125 ETH | 50.0 % |
Diamond turns ETH into crop value 20 % faster than Bronze (50.0 / 41.7 = 1.2): “Bigger packs grow faster for the ETH you put in. Splitting ETH across lots of small packs never beats 1 bigger pack.” Official source
Fertilizer
Each Fertilizer used on a growing crop removes 25 % of its total grow time, not of the time left. At most 2 per crop, so a crop can grow in half the time. Verified
ready at = planted at + grow time × (4 − n) / 4 n = 0, 1 or 2 Fertilizers- If the new ripe time is already past, the crop ripens at once: “Use one with less than a quarter of the time left and the crop ripens at once.” Verified
- A third is refused: “that crop has its 2 already”. A ripe crop cannot be fertilized. Verified
- Fertilizer is used up when applied, comes from your Bag, and never expires. Exported Fertilizer must be imported first (see Production and claiming). Official source
What one Fertilizer saves
| Crop | Grow time | With 1 | With 2 | Saved per Fertilizer |
|---|---|---|---|---|
| Diamond Common (Ginger) | 1h | 45m | 30m | 15 min |
| Gold Rare (Squash) | 3h 27m 22s | 2h 35m 31s | 1h 43m 41s | 51 min 50 s |
| Diamond Epic (Eggplant) | 4h | 3h | 2h | 1 h |
| Bronze Legendary (Flare Kale) | 7h 12m | 5h 24m | 3h 36m | 1 h 48 min |
| Diamond Mythic (Heartbeet) | 10h | 7h 30m | 5h | 2 h 30 min |
| Bronze Mythic (Swirlchard) | 12h | 9h | 6h | 3 h |
Use it on long crops
A Fertilizer always saves a quarter of the crop’s own grow time, so it saves the most on the longest crops: 12 times more on a Bronze Mythic (3 h) than on a Diamond Common (15 min). It matters most when your 25 slots are the limit: two Fertilizers make a slot cycle twice as fast. Inferred
Worked examples
A late Fertilizer ripens at once. A Heartbeet (10 h) planted at 08:00 is due at 18:00. At 16:00 it has 2 h left, less than a quarter of 10 h. One Fertilizer moves the ripe time to 08:00 + 7 h 30 m = 15:30, which is already past, so it is ripe at once.
Two Fertilizers early. A Swirlchard (12 h) planted at 00:00 with two Fertilizers right away ripens at 06:00 instead of 12:00. The same slot can take a second seed the same morning.
Earlier is better, but never wasted. The cut is always of the total time, so with two Fertilizers a crop can never ripen before planted + 50 %. Applied early, both cuts count in full. Applied late, the second one ripens the crop at once at the moment it is used: a Swirlchard fertilized once at planting (due at 9 h) and again at 8 h ripens at 8 h, not at 6 h.
Fertilizer changes time, not value: a fertilized crop is worth exactly the same. What changes is how many harvests a slot makes in a day, and every harvest is a Truffle roll (below).
Harvesting
| Fact | Value |
|---|---|
| Harvests per planting | 1 |
| What you get | The crop the seed promised, 1 per slot, into your Bag |
| After the harvest | The slot is empty and needs a new seed (so a new pack) |
| Ripe crops | Never wilt: “harvest on your own schedule” |
A planting is harvested once and the slot empties. Verified Each slot holds 1 crop, and ripe crops never wilt. Official source Each harvest gives exactly one crop, as the game’s log shows (“Harvested 1× Heartbeet”). Inferred
Three ways to harvest
| Way | What it does |
|---|---|
| One crop | Tap a ripe slot |
| Sweep | Drag across the plot; every ripe slot under your finger is harvested in one go |
| Harvest all | Every ripe crop on the plot at once |
All verified. Verified The docs: “Harvest 1 crop or everything ripe at once. Harvested crops go to your Bag, ready to sell. The soil hides more than vegetables.” Official source
The Truffle roll






Every harvest has a 1 in 20 chance of a Truffle, ranked like the crop it came from (a Rare crop gives a Rare Truffle). The game’s copy: “Every harvest has a 1 in 20 chance of one. It goes straight into tonight’s Settlement.” and “About one Crop in twenty turns up a Truffle.” The game makes the roll, not your device. Verified
A Truffle enters the nightly Settlement at 00:00 UTC by itself, where the Truffles of the day share a budget of $YIELD (see Truffles and the nightly payout). Since farming is not live, neither are Truffles.
| Harvests | Truffles you can expect |
|---|---|
| 20 | 1 |
| 25 (one full plot) | 1.25 |
| 100 | 5 |
| 300 (one Diamond plot for a day, no Fertilizer) | 15 |
Inferred This is why harvest speed matters: two Fertilizers on a crop double a slot’s harvests, and so its Truffle rolls.
When a harvest finds Truffles, the game plays the Truffle find; several in one batch show the best one (“N truffles!”). Verified
The Truffle Pig (“Digs up the Truffles your harvests find. One per wallet.”) is sold on the CornHub.
After the harvest
The crop sits in your Bag until you sell it at the Trading Post, to the Market for ETH or to the Farmer for $YIELD (see Market and Farmer). In this build seeds, crops and packs stay in the game; only Fertilizer can be exported. Verified
Messages
| Message | Meaning |
|---|---|
| “Fertilized Heartbeet (1/2)” | One Fertilizer applied |
| “Heartbeet is ready” | The cut ripened it at once |
| “Out of fertilizer” | None left in your Bag |
| “that crop is ripe” | Too late to fertilize |
| “it isn’t ripe yet” | Harvest refused: the crop is still growing |
| “nothing is ripe” | Harvest all with nothing ready |
| “it’s already harvested” | A repeated harvest |
| “Harvesting is coming soon” | Farming is switched off |
All game copy. Verified
Still REDACTED
- Whether a Truffle Pig is required to find Truffles is still redacted.