Production and claiming
Fertilizer is made by Fert Decks. A staked Deed with a Fert Deck makes Fertilizer around the clock, stores up to three days of it, and stops when the store is full. Claiming moves the whole Fertilizer from your decks into your Bag, the game’s inventory, where you keep it for your crops or export it to your wallet as an onchain item. This page is the arithmetic behind production (how much a deck makes, in what units, how fast it runs and how much it holds) and how claiming and the Bag work.
How much a deck makes
A Fert Deck makes F / 2 Fertilizer a day, where F is its Deed’s Fertility (5 to 9 by tier). Verified
| Deed tier | Fertility F | Fertilizer a day (full speed) | Storage (1.5 × F) | Full after |
|---|---|---|---|---|
| Common (Meadow) | 5 | 2.5 | 7.5 | 72 h |
| Rare (Frost) | 6 | 3.0 | 9.0 | 72 h |
| Epic (Blight) | 7 | 3.5 | 10.5 | 72 h |
| Legendary (Radiant) | 8 | 4.0 | 12.0 | 72 h |
| Mythic (Astral) | 9 | 4.5 | 13.5 | 72 h |
A wallet’s output is simply the sum: three Commons and one Mythic are F = 5 + 5 + 5 + 9 = 24, so 12 Fertilizer a day at full speed.
The Fertilizer in a deck is kept by the game, off chain. Only the stake and the Fert Deck build are onchain; the deck’s count is kept by the game. Verified

- Supply
- 1,557
- Fertility
- 5
- Fert / day
- 2.5
- Deck storage
- 7.5
- Root Cellar now
- …
- Windfall
- 50 %

- Supply
- 888
- Fertility
- 6
- Fert / day
- 3
- Deck storage
- 9
- Root Cellar now
- …
- Windfall
- 60 %

- Supply
- 555
- Fertility
- 7
- Fert / day
- 3.5
- Deck storage
- 10.5
- Root Cellar now
- …
- Windfall
- 70 %

- Supply
- 222
- Fertility
- 8
- Fert / day
- 4
- Deck storage
- 12
- Root Cellar now
- …
- Windfall
- 80 %

- Supply
- 111
- Fertility
- 9
- Fert / day
- 4.5
- Deck storage
- 13.5
- Root Cellar now
- …
- Windfall
- 90 %
The units underneath
The game counts production in small units, called U here. Verified
| Quantity | Value |
|---|---|
| 1 Fertilizer | 172,800 U |
| Production at full speed | F U per second |
| Production at a slower speed | F × speed U per second (speed as a fraction of 100 %) |
| Storage cap | 259,200 × F U (= 1.5 × F Fertilizer) |
At full speed a deck gains F × 86,400 U a day, which is F × 86,400 / 172,800 = F / 2 Fertilizer. A Mythic (F 9) finishes one whole Fertilizer every 172,800 / 9 = 19,200 seconds, about 5 h 20 min; a Common (F 5) every 34,560 seconds, about 9 h 36 min.
The deck screen shows “Next Fertilizer” (the progress toward the next whole unit) and “Until the deck is full”, both “at the current rate”. The remainder below one U is carried forward, so nothing is lost by rounding while the deck runs. Verified
Deck speed
A deck does not always run at 100 %. Two brakes can slow it, and the deck takes the slower of the two: Verified
deck speed = min(network rate, exporter rate) never below 50 %- The exporter rate is your own: it falls when your wallet exported more than 25 % of its daily output in the last 24 hours. See Exporting and trading.
- The network rate is shared by every deck in the game: it falls when too much Fertilizer sits unused across the whole game. See The network brake.
Both are recalculated every hour (“Rates update every hour”). Verified At the floor a Mythic deck makes 2.25 a day instead of 4.5.
Example: a wallet with F = 24 whose exporter rate is 80 % while the network rate is 100 % runs at 80 %, so it makes 24 / 2 × 0.8 = 9.6 Fertilizer a day instead of 12.
Storage and the full deck
A deck holds 1.5 × F, which is exactly three days of production at full speed. The game’s copy says: “Holds 3 days of production. A full deck stops producing until you claim.” Verified
At a slower speed the deck takes longer to fill (at 50 % a full deck takes six days), but its cap does not change.
A full deck shows “Full and paused. Claim to restart production.” Every hour it sits full is production you do not get back. Claiming often costs nothing: no wallet signature is needed.
When the next whole Fertilizer would not fit under the cap, the deck shows “Storage fills before another whole Fertilizer”. Verified
How a claim works
Open the Deeds screen
Every deck shows how much it holds, the progress toward the next Fertilizer and when it will be full.
Claim
Claim all decks at once, one Deed, a list of Deeds (up to 20 at a time), or one specific deck. Verified
It lands in your Bag
“No wallet needed: the Fertilizer goes straight to your Bag.” A claim is not a transaction: no gas and no signature. Verified
Only whole Fertilizer is claimed. If your decks hold 4.7, you get 4 and the 0.7 keeps growing in the deck. With nothing whole yet, the game says “Your Fert Decks had no whole Fertilizer yet.” Verified
A repeated claim is recognised and not credited twice, so a retry after a lost connection is safe. Inferred
Claim often
Claiming often has three effects:
- The deck never hits its cap, so it never pauses.
- Fertilizer in the Bag is yours whatever happens to the Deed later.
- Claimed Fertilizer counts toward the network’s circulation (see the network brake), and Fertilizer still in a deck does not. Inferred
When a claim is refused
| Message | Meaning |
|---|---|
| “The deeds index is catching up with the chain. Nothing was claimed; try again in a moment.” | The game’s view of the chain is a few moments behind |
| “Fertilizer claims aren’t open here right now. Nothing was claimed.” | Claims are switched off |
| “The chain or the deeds index can’t be reached right now. Nothing was claimed; try again later.” | A temporary outage |
| “Something went wrong. Whatever was claimed is in your Bag, and the rest stays in your Fert Decks; try again.” | A partial claim: nothing is lost |
All of these are the game’s own copy. Verified
What the Bag is
The Bag is “your in-game inventory” (docs glossary). Official source It holds seed packs, seeds, crops and Fertilizer. It is kept by the game, off chain: nothing in the Bag is an onchain token. Verified
In this build seeds, crops and packs stay in the game; only Fertilizer can be exported. It is exported to your wallet as an ERC-1155 item (see Exporting and trading). Verified
Items reserved by a pending export (or, later, a pending sale) are shown as “on hold” in the Bag until the operation finishes or times out. Verified
What Fertilizer in the Bag is for
Fertilizer is a farming input. Once farming opens, each Fertilizer used on a growing crop cuts 25 % of its total grow time, at most 2 per crop (see Growing and harvesting). Verified
Until then the game says “Saved for your farm. It keeps in your Bag until farming opens.” Fertilizer “never expires” (docs). Verified Official source
| Use | Where it must be |
|---|---|
| Speed up a crop | In the Bag |
| Trade with another player | In your wallet (exported) |
| Use exported Fertilizer on a crop | Import it back to the Bag first: “Import them again before you use them on your Crops.” Verified |
Fertilizer used on crops leaves circulation, which is what relieves the network brake once farming opens (see The network brake). Inferred
Fertilizer in the Bag is safe from the brakes: “Fertilizer you hold is never taken away.” The brakes only slow future production. Verified
When a deck ends
Unstaking or burning a Deed destroys its Fert Deck. Its stored whole Fertilizer is credited to the builder (or stays claimable), but the fraction toward the next unit is lost. Verified
A deck belongs to whoever built it, not to whoever owns the Deed now. If a Deed leaves your wallet, its ended deck stays in your list (“You built this Fert Deck; the deed has left your wallet. What the deck stored stays yours to claim.”). Verified So the new owner of a Deed starts from an empty deck and pays a new 0.01 ETH build. Inferred
The build fee is 0.01 ETH per deck; it goes into the Deeds’ shared backing (the Root Cellar). Verified May change
Still REDACTED
- The other structures besides the Fert Deck that the docs plan.
- When the game’s view of the chain is behind, how long a claim waits.