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Unofficial community guide — not affiliated with Yield Fields. Not financial advice. Values marked “may change” are not final on mainnet.
FarmingGrowing and harvesting

Growing and harvesting

A planted seed takes 1 to 12 hours to ripen. Rarer seeds take longer, bigger packs grow a little faster, and Fertilizer cuts the time. A ripe crop is harvested once: the crop goes to your Bag, the slot empties, and the harvest may turn up a Truffle.

Planting

FactValue
One seed per slotA slot holds 1 crop at a time
Plant one or manyPick seeds slot by slot, or auto-fill the free slots
Auto-fill orderHighest rarity first, then highest tier
Refusals“that slot is taken”, “you no longer hold those seeds”

All verified. Verified

The grow-time formula

grow time (h) = worth×10 × tier factor / 500

with worth×10 = 5, 10, 16, 20, 30, 50 for Common … Mythic, and the tier factor: Verified

TierFactorGrow time vs Bronze
Bronze120—
Silver1163.3 % shorter
Gold10810 % shorter
Platinum10413.3 % shorter
Diamond10016.7 % shorter (Bronze takes 20 % longer)

Example: a Gold Rare is 16 × 108 / 500 = 3.456 h = 3 h 27 min 22 s.

All 30 grow times

Tier \ rarityCommonUncommonRareEpicLegendaryMythicAverage
Bronze1h 12m2h 24m3h 50m 24s4h 48m7h 12m12h2h 23m
Silver1h 9m 36s2h 19m 12s3h 42m 43s4h 38m 24s6h 57m 36s11h 36m2h 18m
Gold1h 4m 48s2h 9m 36s3h 27m 22s4h 19m 12s6h 28m 48s10h 48m2h 9m
Platinum1h 2m 24s2h 4m 48s3h 19m 41s4h 9m 36s6h 14m 24s10h 24m2h 4m
Diamond1h2h3h 12m4h6h10h1h 59m

“Average” is the odds-weighted average over a tier’s six rarities. Inferred

The game fixes each planting’s grow time and ripe time when you plant, and the formula is how the times shown are worked out. May change

Time is proportional to value

A crop’s value is pack price × worth and its grow time is worth × factor / 500 hours, so the worth cancels out: Inferred

value per slot-hour = 50 × pack price / tier factor

Inside a tier, every rarity earns the same value per slot-hour. A Mythic is worth ten times a Common and takes ten times as long. A lucky seed is more value, not faster value.

TierValue per slot-hourAs a share of the pack price
Bronze0.00208 ETH41.7 % an hour
Silver0.00431 ETH43.1 %
Gold0.02315 ETH46.3 %
Platinum0.04808 ETH48.1 %
Diamond0.125 ETH50.0 %

Diamond turns ETH into crop value 20 % faster than Bronze (50.0 / 41.7 = 1.2): “Bigger packs grow faster for the ETH you put in. Splitting ETH across lots of small packs never beats 1 bigger pack.” Official source

Fertilizer

Fertilize

Each Fertilizer used on a growing crop removes 25 % of its total grow time, not of the time left. At most 2 per crop, so a crop can grow in half the time. Verified

ready at = planted at + grow time × (4 − n) / 4 n = 0, 1 or 2 Fertilizers
  • If the new ripe time is already past, the crop ripens at once: “Use one with less than a quarter of the time left and the crop ripens at once.” Verified
  • A third is refused: “that crop has its 2 already”. A ripe crop cannot be fertilized. Verified
  • Fertilizer is used up when applied, comes from your Bag, and never expires. Exported Fertilizer must be imported first (see Production and claiming). Official source

What one Fertilizer saves

CropGrow timeWith 1With 2Saved per Fertilizer
Diamond Common (Ginger)1h45m30m15 min
Gold Rare (Squash)3h 27m 22s2h 35m 31s1h 43m 41s51 min 50 s
Diamond Epic (Eggplant)4h3h2h1 h
Bronze Legendary (Flare Kale)7h 12m5h 24m3h 36m1 h 48 min
Diamond Mythic (Heartbeet)10h7h 30m5h2 h 30 min
Bronze Mythic (Swirlchard)12h9h6h3 h

Use it on long crops

A Fertilizer always saves a quarter of the crop’s own grow time, so it saves the most on the longest crops: 12 times more on a Bronze Mythic (3 h) than on a Diamond Common (15 min). It matters most when your 25 slots are the limit: two Fertilizers make a slot cycle twice as fast. Inferred

Worked examples

A late Fertilizer ripens at once. A Heartbeet (10 h) planted at 08:00 is due at 18:00. At 16:00 it has 2 h left, less than a quarter of 10 h. One Fertilizer moves the ripe time to 08:00 + 7 h 30 m = 15:30, which is already past, so it is ripe at once.

Two Fertilizers early. A Swirlchard (12 h) planted at 00:00 with two Fertilizers right away ripens at 06:00 instead of 12:00. The same slot can take a second seed the same morning.

Earlier is better, but never wasted. The cut is always of the total time, so with two Fertilizers a crop can never ripen before planted + 50 %. Applied early, both cuts count in full. Applied late, the second one ripens the crop at once at the moment it is used: a Swirlchard fertilized once at planting (due at 9 h) and again at 8 h ripens at 8 h, not at 6 h.

Fertilizer changes time, not value: a fertilized crop is worth exactly the same. What changes is how many harvests a slot makes in a day, and every harvest is a Truffle roll (below).

Harvesting

SquashRare Truffle
FactValue
Harvests per planting1
What you getThe crop the seed promised, 1 per slot, into your Bag
After the harvestThe slot is empty and needs a new seed (so a new pack)
Ripe cropsNever wilt: “harvest on your own schedule”

A planting is harvested once and the slot empties. Verified Each slot holds 1 crop, and ripe crops never wilt. Official source Each harvest gives exactly one crop, as the game’s log shows (“Harvested 1× Heartbeet”). Inferred

Three ways to harvest

WayWhat it does
One cropTap a ripe slot
SweepDrag across the plot; every ripe slot under your finger is harvested in one go
Harvest allEvery ripe crop on the plot at once

All verified. Verified The docs: “Harvest 1 crop or everything ripe at once. Harvested crops go to your Bag, ready to sell. The soil hides more than vegetables.” Official source

The Truffle roll

Common Truffle
Common
Uncommon Truffle
Uncommon
Rare Truffle
Rare
Epic Truffle
Epic
Legendary Truffle
Legendary
Mythic Truffle
Mythic

Every harvest has a 1 in 20 chance of a Truffle, ranked like the crop it came from (a Rare crop gives a Rare Truffle). The game’s copy: “Every harvest has a 1 in 20 chance of one. It goes straight into tonight’s Settlement.” and “About one Crop in twenty turns up a Truffle.” The game makes the roll, not your device. Verified

A Truffle enters the nightly Settlement at 00:00 UTC by itself, where the Truffles of the day share a budget of $YIELD (see Truffles and the nightly payout). Since farming is not live, neither are Truffles.

HarvestsTruffles you can expect
201
25 (one full plot)1.25
1005
300 (one Diamond plot for a day, no Fertilizer)15

Inferred This is why harvest speed matters: two Fertilizers on a crop double a slot’s harvests, and so its Truffle rolls.

When a harvest finds Truffles, the game plays the Truffle find; several in one batch show the best one (“N truffles!”). Verified

The Truffle Pig (“Digs up the Truffles your harvests find. One per wallet.”) is sold on the CornHub.

After the harvest

The crop sits in your Bag until you sell it at the Trading Post, to the Market for ETH or to the Farmer for $YIELD (see Market and Farmer). In this build seeds, crops and packs stay in the game; only Fertilizer can be exported. Verified

Messages

MessageMeaning
“Fertilized Heartbeet (1/2)”One Fertilizer applied
“Heartbeet is ready”The cut ripened it at once
“Out of fertilizer”None left in your Bag
“that crop is ripe”Too late to fertilize
“it isn’t ripe yet”Harvest refused: the crop is still growing
“nothing is ripe”Harvest all with nothing ready
“it’s already harvested”A repeated harvest
“Harvesting is coming soon”Farming is switched off

All game copy. Verified

Still REDACTED

  • Whether a Truffle Pig is required to find Truffles is still redacted.