Skip to Content
Unofficial community guide — not affiliated with Yield Fields. Not financial advice. Values marked “may change” are not final on mainnet.
FarmingA farmer's journey

A farmer’s journey

This page follows one seed from the shop to the wallet: what happens at each step, and what the player knows at that point. Farming is not live on mainnet yet; everything here comes from the game’s test version. May change

The farming loopa new pack per slotBuy a packETH at the CornHubRip it1 seed · value knownPlantgrows 1–12 hHarvestthe promised cropSellMarket ETH · Farmer $YIELDStaked DeedFert Deck: F/2 a dayFertilizer−25 % time eachmax 2Truffle★1 in 20 harveststurns up a Truffle00:00 UTCTruffles share $YIELDby weight · ≤ 5 % of pool each★10 % sale fees → Buyback buys $YIELD → Truffle Pool

Pack tier and seed rarity are two different things

Two words are easy to mix up.

  • A pack tier (Bronze, Silver, Gold, Platinum, Diamond) is what the player chooses and pays for.
  • A seed rarity (Common, Uncommon, Rare, Epic, Legendary, Mythic) is drawn at random when the pack is opened, with the same odds in every tier.
Bronze pack
Bronze0.005 ETH
Silver pack
Silver0.01 ETH
Gold pack
Gold0.05 ETH
Platinum pack
Platinum0.1 ETH
Diamond pack
Diamond0.25 ETH

Pack prices are the game’s defaults; the team can change them. May change

RarityOddsWorthTruffle
Common45 %0.5×Common Truffle
Uncommon31 %1×Uncommon Truffle
Rare15 %1.6×Rare Truffle
Epic6 %2×Epic Truffle
Legendary2.5 %3×Legendary Truffle
Mythic0.5 %5×Mythic Truffle

The odds are the same in every tier, and a crop’s worth is a fixed multiple of its pack’s price.

Verified

Five different Mythics

Each tier × rarity pair is its own crop, with its own name and art: 30 crops in all. So there is not one Mythic but five, one per pack tier, and each crop has its own sale price. Verified

PackMythic cropWorth (5× the pack)
BronzeSwirlchard Swirlchard0.025 ETH
SilverCosmoflower Cosmoflower0.05 ETH
GoldMoonkin Moonkin0.25 ETH
PlatinumStarnip Starnip0.5 ETH
DiamondHeartbeet Heartbeet1.25 ETH
May change

Step by step

Start

Every wallet gets one free plot with 25 slots; there are no expansions. Verified The game has a message for seed packs landing in the Bag from the mint; how many, and for whom, is not announced. Verified

The player knows: nothing yet.

Buy

Packs are bought on chain at the CornHub, in ETH, 1 to 999 at a time. They land in the Bag unopened. Verified

The player knows: the tier and the price.

Rip

Each pack is “ripped” into one seed, 1 to 1,000 packs per rip. The rarity comes from public drand randomness, and the game re-checks every rip, so anyone can verify it. Verified

The player knows: the seed, and so the crop’s value. Nothing is left to chance after this step.

Plant

One seed per slot. A crop grows in 1 to 12 hours: slower the rarer it is, a little faster the higher the tier (a Bronze Common takes 1.2 h, a Bronze Mythic 12 h, a Diamond Mythic 10 h). Fertilizer can be applied while it grows: each one cuts 25 % of the total grow time, at most 2 per crop.

Verified

The player knows: when the crop will be ripe.

Harvest

The crop the seed promised, once. The slot empties and needs a new seed, which means a new pack.

Verified

The player knows: the crop.

Truffle roll

At harvest there is a 1-in-20 chance of a Truffle beside the crop, ranked like its crop (a Mythic crop gives a Mythic Truffle). It enters tonight’s Settlement by itself. Verified Since the game gives every harvest the same 1-in-20 chance, Truffle ranks should follow the seed odds; see Ranked like the crop. Inferred

Common Truffle
Common
Uncommon Truffle
Uncommon
Rare Truffle
Rare
Epic Truffle
Epic
Legendary Truffle
Legendary
Mythic Truffle
Mythic

The player knows: whether a Truffle came. This is the only surprise in the loop.

During the day

Each Truffle has a weight, a share (its weight over the weight of all Truffles found that day) and an estimated payout. The game keeps the estimate up to date through the day and shows “About X $YIELD if today’s weight holds”. Verified The weight is shown in ETH and is most likely the crop’s ETH value. Inferred

The player knows: the game’s estimate of tonight’s budget, shown during the day; the final payout is fixed at 00:00 UTC. Not the final share: it falls as other players find Truffles.

Settlement

At 00:00 UTC (03:00 in Türkiye) the night’s budget is split by weight. No single Truffle gets more than 5 % of the pool. “Quiet days pay each truffle more.” Verified

The player knows: the final payout.

Claim

“Settled … $YIELD to claim”: the game prepares the claim and the player confirms it in the wallet. Until then the payout stays ready to claim. Verified

The player knows: $YIELD is in the wallet.

Sell the crop

To the Market for ETH: the crop’s value minus a fee (10 %). To the Farmer for $YIELD: the value minus its fee, swapped in the pool; this path opens “once the launch tax settles”. In this build seeds, crops and packs stay in the game; only Fertilizer can be exported. May change

The player knows: the sale price.

The night’s budget

The game computes tonight’s $YIELD budget with this formula: Verified

budget = min(pool, daily rate + 3 % × max(0, pool − 30 × daily rate)) budget = min(budget, claim limit) each Truffle = min(budget × its weight / total weight, 5 % of pool)

In words: tonight’s budget is the Daily rate plus 3 % of whatever the pool holds above 30 days of the Daily rate, never more than the pool itself or a claim limit the game sets. Each Truffle gets its weight’s share of that budget, and no single Truffle gets more than 5 % of the pool.

The Daily rate is a setting the team can change; the game shows it: “The Daily rate is now X $YIELD”.

May change

The Truffle is the ticket

There is nothing to hold before a harvest. A harvest without a Truffle earns nothing beyond its crop, and a crop on its own is worth 99.5 % of its pack price on average, before the sale fee.

Farming earns $YIELD in two ways: Verified

WayWhat it is
TrufflesNew emission from the Truffle Pool, shared every night
Selling to the FarmerA conversion of the crop’s value into $YIELD, not new $YIELD

Still REDACTED

  • Whether a Truffle Pig is required to find Truffles is still redacted.
  • How a Truffle’s weight is computed; the game only shows it.
  • Which balance counts as the pool in the formula, and how the claim limit is set.
  • The mainnet pack prices and sale fees.