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Unofficial community guide — not affiliated with Yield Fields. Not financial advice. Values marked “may change” are not final on mainnet.
ReferenceGlossary

Glossary

Every term in Yield Fields, in one place. Where the docs and the game use different words for the same thing, both are given. Numbers are the values of 8 Nov 2026; those marked as settings may change before or after launch. May change

The land

TermMeaning
Founding Deed (Deed)One of 3,333 land NFTs on Robinhood Chain (5 % royalty). Holding and staking one is the only way to make Fertilizer
Deed tierThe Deed’s rarity: Common, Rare, Epic, Legendary or Mythic (1,557 / 888 / 555 / 222 / 111 Deeds). Deeds have no Uncommon tier
BiomeThe Deed’s land type, one per tier: Meadow, Frost, Blight, Radiant, Astral
FertilityA Deed’s strength: 5 (Common) to 9 (Mythic), stored on chain. It sets Fertilizer output, the Root Cellar share and the Windfall share. All 3,333 Deeds total 19,773
StakingHanding the Deed over to staking (free apart from gas). It stays yours; a staked Deed cannot be sold until unstaked
StructureWhat a staked Deed builds on its plot. One per Deed. The Fert Deck is the only one so far
Fert DeckThe first structure. Costs 0.01 ETH, makes F/2 Fertilizer a day (2.5 to 4.5) and stores 3 days’ worth (7.5 to 13.5), then stops until claimed. Unstaking destroys it
Unrevealed / “Awaiting reveal”A Deed whose Fertility is not set yet. All are set since 1 Nov
Root CellarEach Deed’s share of the ETH held in staking, set by its Fertility: backing × F / 19,773. Collected only by burning; the game does not show it on screen yet
BackingThe ETH held in staking: the sum of all Root Cellars. Filled by deck build fees; later also by part of the $YIELD taxes
Silo (in the game: “Deed Jackpot”)A $YIELD pot filled by half of the Deed-reward claim fee. Empty until $YIELD launches
WindfallThe share of the Silo a burned Deed wins: 50 % (Common), 60 %, 70 %, 80 %, 90 % (Mythic). In a batch, each Deed takes its share of what the last one left
BurnDestroying a staked Deed for good to collect its Root Cellar in ETH and its Windfall in $YIELD. Not open yet
Deed rewards$YIELD paid to staked Deeds “split by Fertility” once $YIELD launches. “No back pay”: earning starts at launch
Claim fee10 % of every Deed-reward claim: 5 % to all staked Deeds, 5 % to the Silo
Deed ManagerThe game screen for staking, building, claiming and (later) burning

Fertilizer

TermMeaning
FertilizerThe resource Fert Decks make. On a crop it cuts 25 % of the total grow time, at most 2 per crop. It never expires
Claim (Fertilizer)Moving whole Fertilizer from decks into the Bag. No wallet needed. Fractions stay in the deck; when a deck ends, the fraction is lost
BagThe in-game inventory, kept by the game: packs, seeds, crops, Fertilizer
ExportTurning Bag Fertilizer into an onchain item in your wallet, to trade it. Live since 3 Nov
ImportBurning on-chain Fertilizer to bring it back into the Bag, where it can be used
Bridge / “Import / Export”The game screen for export and import
Export allowance (wallet cap)How much a wallet may export in a rolling 24 hours: F/4 a day for every deck that ran in the last 7 days, plus what it imported in the last 24 hours
Daily export cap60,000 Fertilizer per UTC day for all players together
Exporter slowdown (exporter rate; in the game: seller rate)Your own decks slow when you export more than 25 % of their daily output in 24 hours: 90 % speed at 30 %, 70 % at 40 %, 50 % at 50 % or more. Free exports: for a single deck the first 25 % rounds up, so 1 a day for a Common to Legendary and 2 for a Mythic (docs); for a wallet with several decks, floor(F / 8) a day (verified)
Network brake (network rate)Every deck slows together once more than 7 days of the network’s output is in circulation: 70 % at 10 days, 50 % (the floor) at 14 days or more
Circulation / supplyFertilizer claimed from decks and not yet used on crops, in Bags and wallets alike. Shown live on the network brake page
Effective rateThe speed a deck actually runs at: the lower of the network rate and your exporter rate, never below 50 %

The fields

TermMeaning
Farm plotThe free plot every wallet gets: 25 slots, one crop each, no expansions, no Deed needed
CornHubThe on-chain shop: sells seed packs for ETH, buys crops, sells the Truffle Pig. Not on mainnet yet
Seed packBought at the CornHub in ETH. Five tiers: Bronze 0.005, Silver 0.01, Gold 0.05, Platinum 0.1, Diamond 0.25 ETH (the game’s defaults). One pack holds one seed
Pack tierWhat the player chooses and pays for: Bronze, Silver, Gold, Platinum, Diamond
Seed rarity (rank)Drawn when the pack is opened, with the same odds in every tier: Common 45 %, Uncommon 31 %, Rare 15 %, Epic 6 %, Legendary 2.5 %, Mythic 0.5 %
RipOpening packs: 1 to 1,000 at a time, one seed each
drandThe public randomness network. Each rip is tied to future drand rounds (25 packs per round), so the seeds are fixed before anyone can see them and can be checked afterwards
Verify the drawThe game screen that re-derives a rip’s seeds from the drand rounds
SeedWhat a rip gives: one of 30 kinds (5 tiers × 6 rarities). Planted in a slot
CropWhat a seed grows into. Worth 0.5×, 1×, 1.6×, 2×, 3× or 5× its pack price by rarity. Each tier × rarity is a named crop, from Spinach (Bronze Common) to Heartbeet (Diamond Mythic, 1.25 ETH)
Grow time1 to 12 hours, proportional to the crop’s worth and a little faster in higher tiers. Ripe crops never wilt
HarvestCollecting a ripe crop into the Bag. The slot empties and needs a new seed
Trading PostThe game screen for selling crops (“Trade” in the menu)
Market (also called the Broker)Buys crops for ETH on the spot, from the ETH that pack sales bring into the CornHub
FarmerBuys crops for $YIELD: the crop’s value, minus its fee, is swapped into $YIELD on the official pool without the buy tax. Opens “once the launch tax settles”
Co-op DuesThe docs’ name for the fee on a crop sale. 10 % for both buyers, a setting that may change
Farmers Co-opThe docs’ collective pot, fed by Co-op Dues and a share of $YIELD taxes. Sale fees go to the Buyback vault, which is most likely the docs’ Farmers Co-op
FloatThe CornHub’s ETH that pays Market sales. “The Market is short on ETH” when it runs low
Yielder, DeweyDocs words: a player, and the guide character who “arrives with the full game”

Truffles and $YIELD

TermMeaning
TruffleA find that comes with about one harvest in twenty. Named by its crop’s rarity (Common Truffle … Mythic Truffle). It enters tonight’s Settlement by itself
Truffle PigOne per wallet, bought at the CornHub; it “digs up the Truffles your harvests find”. Its price and whether it is required are still REDACTED
WeightA Truffle’s size in tonight’s Settlement, shown in ETH. Most likely its crop’s ETH value
ShareA Truffle’s weight over the weight of all Truffles found that day. It falls as other players find Truffles
Estimated payout“About X $YIELD if today’s weight holds”: the game’s estimate during the day
SettlementThe nightly payout at 00:00 UTC. The night’s budget is split by weight; “Payouts are fixed at 00:00 UTC”
Daily rateThe base of the night’s budget: a setting the team can change, which the game shows (“The Daily rate is now X $YIELD”)
BudgetDaily rate + 3 % of the pool above 30 days of Daily rate, capped by the pool and by a claim limit the game sets. No single Truffle gets more than 5 % of the pool
PayoutWhat a player’s Truffles earned in one Settlement, claimable in $YIELD
Truffle PoolHolds the players’ $YIELD and makes the nightly payouts
Truffle VaultThe game screen for Truffles, payouts and claims
Buyback vaultUses the game’s fees to buy $YIELD over time and puts all of it in the Truffle Pool. Sale fees go to it; pack ETH does not
$YIELDThe game’s reward token, fixed supply, team allocation 0 %. Never needed to play. Not launched
Launch taxA much higher buy tax right after $YIELD trading opens, falling back to normal; 100 % put back into the game (docs)
Heavy-selling taxThe sell tax rises to a hard cap during heavy net selling, then eases; the extra goes to the Co-op
Official pool$YIELD declares one official Uniswap v4 pool and blocks copycat pools

Platform words

TermMeaning
LobbyThe shared scene with chat, fishing, the wishing well, the radio and the Farmhand
FarmhandThe Lobby character with tips (“About one Crop in twenty turns up a Truffle”)
Leaderboard (the pink tree, “Ranks”)Weekly boards for Harvest value, Truffle payouts and Burn value held. A placeholder today
HoldItems the game reserves while an export, sale or claim transaction is pending. It expires if not used
Account reviewThe game can pause selling, claiming and exports on an account while it is reviewed
Stage OneThe docs’ name for the first launch stage: staking, Fert Deck, Fertilizer and export
TestnetRobinhood Chain Testnet, where the farming economy is deployed

Terms from the docs are tagged Official source in the pages that use them; the game’s names and numbers are Verified unless a page says otherwise.